Gnarr

Have mace will travel

Description:
Attributes Derived Skills Status
Agility d8
Smarts d8
Spirit d6
Strength d10
Vigor d8
Charisma -2
Pace 6
Parry 7(1)
Toughness 10(3)+2 ranged
Fighting d8
Riding d4
Repair d6
Climbing d6
Notice d6
Healing d6
Survival d6
Taunt d6
Swimming d4
XP: 46
Gold: 500
Hindrances Edges
Outsider (Human races hate Orcs)
Bloodthirsty
Illiterate
Infravision
Brawny
Ambidextrous
Two Fisted
Combat Reflexes(+2 recover from shaken)
Imp. Extraction (no free attacks when withdrawing from Melee)
Weapons Armor
War Hammers(2) Str+d6
Whale Bone Dagger 3/6/12 Str+d4
Re-enforced Chain 3/2
Medium Shield 1 parry/2 armor ranged

Advancements
Novice
h) Spirit: d6
h) Ambidextrous
5) Two Fisted
10) Brawny
15) Strength d10
Seasoned
20) Vigor: d8
25) Combat Reflexes
30) Extraction
35) Improved Extraction
Veteran
40) Survival d6 and Climbing d6
45) Smarts d8

Bio:

Gnarr

The Adventurer's Guild: You need it, we get it! Gnarr