The Adventurer's Guild: You need it, we get it!

Session 12
Gage and Gnarr fight a knight to get into the tower holding Sue. In Battle a hero falls! Are they down for the count?

Session 12 Chat log

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Session 11
The treo try and hide from the guards, but Gnarr gets discovered! WroggTar saves his butt...again, and they head for the tower, only to find a knight waiting for them!

Session 11 Chat log

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Session 10
WroggTar and Gnarr hook back up with Gage, and together they come up with a plan, and sneak into the palace.

Session 10 Chat log

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Session 9
Gnarr and WroggTar figure out a way to get inside the city.

Session 9 Chat log

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Session 8
Gnarr sends Gage into the city to gather intel with the cobbler. Gage does his best to be a spy!

Session 8 Chat log

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Session 6
Gnarr and Gage continue towards the castle, and are side tracked by a talking bird giving Gnarr orders!

Session 6 Chat log

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Session 5
The guys close in on the end of the Tor and finally get to see what is behind the big glowing rune encrusted door!

Session 5 Chat log

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Session 4
The adventures continue as the guys enter the Tor and attempt to wipe out the Hob Goblin raiders.

Session 4 Chat log

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Session 3
The Crew accept an offer from the sheriff and start work on finishing the job.

Session 3 Chat log

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Session 2
The Adventures continue as they finish up a bar fight and get the hell out of there before the cops arrive! Will they make it?

Session 2 Chat log

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