The Adventurer's Guild: You need it, we get it!

Session 25
Gnarr and his group save the shaman and begin their primary mission.

Session 25 Chat log

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Session 24
Gage and Sue make it to a large port town, and meet Captain Fritz! Alot of good role playing in this one!

Session 24 Chat log

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Session 23
Gnarr and WroggTar flee the elvin empire back to their kingdom, hand over the prince and assemble a crew for thier next mission!

Session 23 Chat log

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Session 22
Gage and Sue realize that Gage's past actions have consequences....even if Gnarr did it!

Session 22 Chat log

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Session 21
Sue has a bad dream, that seems to be coming true. Gage decides to take the dreams seriously and get out of dodge.

“Session 21 Chat log”: http://members.cox.net/joe.schnurr/QJ/rpg_session021_20apr2009.html

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Session 18
Gnarr un-elf-afies his armor, and meets a problem palladin and his squire.

Session 18 Chat log

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Session 17
The group with Sue in tow, start heading to the library. An interaction with a merchant along the road, leads to some interesting alignment discussion, and some kick ass role playing!

Session 17 Chat log

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Session 16
Gage and Gnarr see WroggTar drop by and figure out a way to get out of the tower.

Session 16 Chat log

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Session 15
WroggTar grabs some awesome magic items, meets a wolfen soldier, and tests out some new toys!

Session 15 Chat log

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Session 13
Gage and Gnarr find themselves in the tower needed to rest, so they devise some traps leading to the tower to give them a chance to do just that.

Session 13 Chat log

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